Learn
Simulation · not chain dataRead this before you deploy. It is short.
One round, start to finish. Then the numbers, where the fees go, how the draw is made, and what the admin can and cannot do.
Sectors
Ten are solo, fifteen shared. Which ones is fixed when the round opens.
Ore per round
One THULE is minted for the winning sector. 0.2 more goes to the motherlode pool.
Motherlode
A round that strikes pays the whole pool to the winning sector, pro rata.
Supply
Hard cap. Emission stops at the cap; the game keeps running on HYPE alone.
The round
Four steps. No exceptions.
Everything below is enforced by the Mine contract, not by this site.
01 Deploy
Put HYPE on any set of sectors
One amount per sector, once per sector per round. The first deploy of a round starts its clock. The site stops taking deploys a few seconds before the end, because a transaction that lands late reverts.
02 Seal
The clock runs out and anyone seals
Sealing records the current block. That block's hash is one half of the draw. Nobody knows it when the seal is sent.
03 Resolve
The operator reveals, one sector wins
The operator reveals the next link of a hash chain it published in advance. Link and block hash together pick the sector. On a solo sector one miner is drawn in proportion to HYPE deployed and takes the whole THULE. On a shared sector it is split pro rata. If nobody is on the winning sector, the THULE rolls into the motherlode.
04 Collect
HYPE back, ore in your vault
Your round is settled on your next deploy or claim, or by anyone who calls settle for you. Nothing expires. HYPE can be claimed at once. Ore sits in your vault until you claim it.
Fees
What comes back, and where the rest goes.
Two fees on deployed HYPE, one toll on claimed ore. That is all of them.
- HYPE on the winning sector
- 97% back
- HYPE on a losing sector
- 87.3% back
- Admin fee, every sector
- 3%
- Protocol fee, losing sectors only
- 10% of the rest
- Refinery toll on raw ore you claim
- 10%
- Voided round
- 100% back
Where the protocol fee goes
Most of it buys the ore back.
70% buys THULE on the market: nine tenths of that is burned, one tenth goes to stakers. 20% buys $ELYSIUM in its pad pool and burns it. 10% rests in the reserve as bids below the market price.
The admin fee goes to the Project Elysium team wallet. Until a THULE pool exists, the buyback share accrues and funds that pool.
The ore vault
Raw ore pays a toll. Waiting earns it.
The toll never leaves the game: it goes to the miners who have not claimed yet.
Raw ore
What you mined
Held in your vault inside the Mine. Claiming it pays the 10% refinery toll.
Refined ore
Your share of other miners' tolls
Every toll is split across all raw ore still in vaults, in proportion. Refined ore is toll-free when you claim it.
Claiming
All, or a part
You choose the share. If you are the last raw-ore holder, your toll goes to the motherlode instead.
Autominer and staking
Mine without clicking. Hold without selling.
Both are optional. Both are contracts you can read.
Autominer
A wallet contract that deploys for you
You create it, fund it and start it in one transaction. It is the miner: it holds your HYPE and deploys every round by your settings, all sectors, your picks, a random set, or a count of solo and shared sectors. HYPE that comes back is deployed again. An executor triggers it once per round for a small fee capped in the contract. Only you can withdraw, and ore only ever goes to you.
Staking
A share of every buyback
Stake THULE and receive stTHULE. One tenth of all THULE the protocol buys back is sent to the vault, so each stTHULE is worth a little more THULE over time. No lock and no fee. The yield depends on how much HYPE miners deploy; it is not fixed.
The draw
Two inputs. Neither side knows both in time.
Miners do not know the operator's next link. The operator does not know the seal block's hash until the round is sealed, and it cannot swap links: each one must hash to the last. If the reveal does not arrive while the block hash is still available, the round is void and everyone is refunded.
- Entropy
- keccak(link, hash of the seal block)
- Winning sector
- entropy mod 25
- Solo draw
- bit-reversed entropy mod HYPE on the sector
- Motherlode
- bit-reversed entropy mod 500 equals 0
- Solo sectors
- shuffle keyed by keccak(round number), first ten
- Seal window
- 256 blocks, then void and refund
- Trust left over
- the sequencer could bias a block hash; it is not a player
Limits
What the owner can do. And cannot.
Every power is a public function on the contract. None of them reaches a sealed round.
Can
- Pause new deploys
- settling and claiming still work
- Change round length and minimum deploy
- applies from the next round start
- Change fee recipients and the routing shares
- fee rates are constants
- Move the accrued buyback HYPE to open the pool
- only before a pool is wired
- Name the autominer executor and its fee
- capped at 0.001 HYPE per deploy
- Start a new entropy chain
- refused while a round is sealed
- Name burn keepers
- they can only trigger burns
Cannot
- Mint THULE
- only the Mine mints, only at resolve
- Change fee rates or the reward
- compiled into the contract
- Take deployed HYPE, miners' balances or staked THULE
- no function exists
- Withdraw the reserve
- it only leaves as a buy
- Choose a round's outcome
- links are chained, the block is fixed first
- Upgrade the contract
- there is no proxy
Questions
Short answers.
If one of these is wrong, the contract wins. Read it.